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Design Guidelines for Effective Digital Business Simulation Games: Insights from a Systematic Literature Review on Training Outcomes

Design Guidelines for Effective Digital Business Simulation Games: Insights from a Systematic Literature Review on Training Outcomes

Manuel Thomas Pflumm, Timo Phillip Böttcher, and Helmut Krcmar
This study analyzes 64 empirical papers to understand the effectiveness of Digital Business Simulation Games (DBSGs) as training tools. It systematically reviews existing research to identify key training outcomes and uses these findings to develop a practical framework of design guidelines. The goal is to provide evidence-based recommendations for creating and implementing more impactful business simulation games.

Problem Businesses and universities increasingly use digital simulation games to teach complex decision-making, but their actual effectiveness varies. Research on what makes these games successful is scattered, and there is a lack of clear, comprehensive guidelines for developers and instructors. This makes it difficult to consistently design games and training programs that maximize learning and skill development.

Outcome - The study identified four key training outcomes from DBSGs: attitudinal (how users feel about the training), motivational (engagement and drive), behavioral (teamwork and actions), and cognitive (critical thinking and skill development).
- Positive attitudes, motivation, and engagement were found to directly reinforce and enhance cognitive learning outcomes, showing that a user's experience is crucial for effective learning.
- The research provides a practical framework with specific guidelines for both the development of the game itself and the implementation of the training program.
- Key development guidelines include using realistic business scenarios, providing high-quality information, and incorporating motivating elements like compelling stories and leaderboards.
- Key implementation guidelines for instructors include proper preparation, pre-training briefings, guided debriefing sessions, and connecting the simulation experience to real-world business cases.
Digital business simulation games, training effectiveness, design guidelines, literature review, corporate learning, experiential learning