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The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

The Impact of Gamification on Cybersecurity Learning: Multi-Study Analysis

J.B. (Joo Baek) Kim, Chen Zhong, Hong Liu
This paper systematically assesses the impact of gamification on cybersecurity education through a four-semester, multi-study approach. The research compares learning outcomes between gamified and traditional labs, analyzes student perceptions and motivations using quantitative methods, and explores learning experiences through qualitative interviews. The goal is to provide practical strategies for integrating gamification into cybersecurity courses.

Problem There is a critical and expanding cybersecurity workforce gap, emphasizing the need for more effective, practical, and engaging training methods. Traditional educational approaches often struggle to motivate students and provide the necessary hands-on, problem-solving skills required for the complex and dynamic field of cybersecurity.

Outcome - Gamified cybersecurity labs led to significantly better student learning outcomes compared to traditional, non-gamified labs.
- Well-designed game elements, such as appropriate challenges and competitiveness, positively influence student motivation. Intrinsic motivation (driven by challenge) was found to enhance learning outcomes, while extrinsic motivation (driven by competition) increased career interest.
- Students found gamified labs more engaging due to features like instant feedback, leaderboards, clear step-by-step instructions, and story-driven scenarios that connect learning to real-world applications.
- Gamification helps bridge the gap between theoretical knowledge and practical skills, fostering deeper learning, critical thinking, and a greater interest in pursuing cybersecurity careers.
Gamification, Cybersecurity Learning, Student Motivation, Learning Outcomes, Mixed-method Design, PLS-SEM