AIS Logo
← Back to Library
Fostering Group Work in Virtual Reality Environments: Is Presence Enough?

Fostering Group Work in Virtual Reality Environments: Is Presence Enough?

Ayushi Tandon, Yogini Joglekar, Sabra Brock
This study investigates how working in Virtual Reality (VR) affects group collaboration in a professional development setting. Using Construal Level Theory as a framework, the research qualitatively analyzed the experiences of participants in a VR certification course to understand how feelings of spatial, social, and temporal presence impact group dynamics.

Problem Most research on Virtual Reality has focused on its benefits for individual users in fields like gaming and healthcare. There is a significant gap in understanding how VR technology facilitates or hinders collaborative group work, especially as remote and hybrid work models become more common in professional settings.

Outcome - A heightened sense of 'spatial presence' (feeling physically there) in VR positively improves group communication, collaboration, and overall performance.
- 'Social presence' (feeling connected to others) in VR also enhances group cohesion and effectiveness at both immediate (local) and long-term (global) levels.
- The experience of 'temporal presence' (how time is perceived) in VR, which can feel distorted, positively influences immediate group coordination and collaboration.
- The effectiveness of VR for group work is significantly influenced by 'task-technology fit'; the positive effects of presence are stronger when VR's features are well-suited to the group's task.
Virtual Reality, VR Campus, Presence, Group-Work, Construal Level Theory, Group Dynamics