Affordance-Based Pathway Model of Social Inclusion: A Case Study of Virtual Worlds and People With Lifelong Disability
Karen Stendal, Maung K. Sein, Devinder Thapa
This study explores how individuals with lifelong disabilities (PWLD) use virtual worlds, specifically Second Life, to achieve social inclusion. Using a qualitative approach with in-depth interviews and participant observation, the researchers analyzed how PWLD experience the platform's features. The goal was to develop a model explaining the process through which technology facilitates greater community participation and interpersonal connection for this marginalized group.
Problem
People with lifelong disabilities often face significant social isolation and exclusion due to physical, mental, or sensory impairments that hinder their full participation in society. This lack of social connection can negatively impact their psychological and emotional well-being. This research addresses the gap in understanding the specific mechanisms by which technology, like virtual worlds, can help this population move from isolation to inclusion.
Outcome
- Virtual worlds offer five key 'affordances' (action possibilities) that empower people with lifelong disabilities (PWLD). - Three 'functional' affordances were identified: Communicability (interacting without barriers like hearing loss), Mobility (moving freely without physical limitations), and Personalizability (controlling one's digital appearance and whether to disclose a disability). - These functional capabilities enable two 'social' affordances: Engageability (the ability to join in social activities) and Self-Actualizability (the ability to realize one's potential and help others). - The study proposes an 'Affordance-Based Pathway Model' which shows how using these features helps PWLD build interpersonal relationships and participate in communities, leading to social inclusion.
Host: Welcome to A.I.S. Insights — powered by Living Knowledge. I’m your host, Anna Ivy Summers, and with me today is our expert analyst, Alex Ian Sutherland. Host: Alex, today we're diving into a fascinating study from the Journal of the Association for Information Systems titled, "Affordance-Based Pathway Model of Social Inclusion: A Case Study of Virtual Worlds and People With Lifelong Disability". Host: In short, it explores how people with lifelong disabilities use virtual worlds, like the platform Second Life, to achieve social inclusion and build community. Host: So, Alex, before we get into the virtual world, let's talk about the real world. What is the core problem this study is trying to address? Expert: Anna, it addresses a significant challenge. People with lifelong disabilities often face profound social isolation. Physical, mental, or sensory barriers can prevent them from fully participating in society, which in turn impacts their psychological and emotional well-being. Expert: While we know technology can help, there’s been a gap in understanding the specific mechanisms—the 'how'—technology can create a pathway from isolation to inclusion for this group. Host: It sounds like a complex challenge to study. So how did the researchers approach this? Expert: They took a very human-centered approach. They went directly into the virtual world of Second Life and conducted in-depth interviews and participant observations with 18 people with lifelong disabilities. This allowed them to understand the lived experiences of both new and experienced users. Host: And what did they find? What is it about these virtual worlds that makes such a difference? Expert: They discovered that the platform offers five key 'affordances'—which is simply a term for the action possibilities or opportunities that the technology makes possible for these users. They grouped them into two categories: functional and social. Host: Okay, five key opportunities. Can you break down the first category, the functional ones, for us? Expert: Absolutely. The first three are foundational. There’s 'Communicability'—the ability to interact without barriers. One participant with hearing loss noted that text chat made it easier to interact because they didn't need sign language. Expert: Second is 'Mobility'. This is about moving freely without physical limitations. A participant who uses a wheelchair in real life shared this powerful thought: "In real life I can't dance; here I can dance with the stars." Expert: The third is 'Personalizability'. This is the user's ability to control their digital appearance through an avatar, and importantly, to choose whether or not to disclose their disability. It puts them in control of their identity. Host: So those three—Communicability, Mobility, and Personalizability—are the functional building blocks. How do they lead to actual social connection? Expert: They directly enable the two 'social' affordances. The first is 'Engageability'—the ability to actually join in social activities and be part of a group. Expert: This then leads to the final and perhaps most profound affordance: 'Self-Actualizability'. This is the ability to realize one's potential and contribute to the well-being of others. For example, a retired teacher in the study found new purpose in helping new users get started on the platform. Host: This is incredibly powerful on a human level. But Alex, this is a business and technology podcast. What are the practical takeaways here for business leaders? Expert: This is where it gets very relevant. First, for any company building in the metaverse or developing collaborative digital platforms, this study is a roadmap for truly inclusive design. It shows that you need to intentionally design for features that enhance communication, freedom of movement, and user personalization. Host: So it's a model for product development in these new digital spaces. Expert: Exactly. And it also highlights an often-overlooked user base. Designing for inclusivity isn't just a social good; it opens up your product to a massive global market. Businesses can also apply these principles internally to create more inclusive remote work environments, ensuring employees with disabilities can fully participate in digital collaboration and company culture. Host: That’s a fantastic point about corporate applications. Is there anything else? Expert: Yes, and this is a critical takeaway. The study emphasizes that technology alone is not a magic bullet. The users succeeded because of what the researchers call 'facilitating conditions'—things like peer support, user training, and community helpers. Expert: For businesses, the lesson is clear: you can't just launch a product. You need to build and foster the support ecosystem and the community around it to ensure users can truly unlock its value. Host: Let’s recap then. Virtual worlds can be a powerful tool for social inclusion by providing five key opportunities: three functional ones that enable two social ones. Host: And for businesses, the key takeaways are to design intentionally for inclusivity, recognize this valuable user base, and remember to build the support system, not just the technology itself. Host: Alex Ian Sutherland, thank you for breaking this down for us. It’s a powerful reminder that technology is ultimately about people. Host: And thank you to our audience for tuning into A.I.S. Insights — powered by Living Knowledge.
Social Inclusion, Virtual Worlds (VW), People With Lifelong Disability (PWLD), Affordances, Second Life, Assistive Technology, Qualitative Study