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To VR or not to VR? A Taxonomy for Assessing the Suitability of VR in Higher Education

To VR or not to VR? A Taxonomy for Assessing the Suitability of VR in Higher Education

Nadine Bisswang, Georg Herzwurm, Sebastian Richter
This study proposes a taxonomy to help educators in higher education systematically assess whether virtual reality (VR) is suitable for specific learning content. The taxonomy is grounded in established theoretical frameworks and was developed through a multi-stage process involving literature reviews and expert interviews. Its utility is demonstrated through an illustrative scenario where an educator uses the framework to evaluate a specific course module.

Problem Despite the increasing enthusiasm for using virtual reality (VR) in education, its suitability for specific topics remains unclear. University lecturers, particularly those without prior VR experience, lack a structured approach to decide when and why VR would be an effective teaching tool. This gap leads to uncertainty about its educational benefits and hinders its effective adoption.

Outcome - Developed a taxonomy that structures the reasons for and against using VR in higher education across five dimensions: learning objective, learning activities, learning assessment, social influence, and hedonic motivation.
- The taxonomy provides a balanced overview by organizing 24 distinct characteristics into factors that favor VR use ('+') and factors that argue against it ('-').
- This framework serves as a practical decision-support tool for lecturers to make an informed initial assessment of VR's suitability for their specific learning content without needing prior technical experience.
- The study demonstrates the taxonomy's utility through an application to a 'warehouse logistics management' learning scenario, showing how it can guide educators' decisions.
Virtual Reality Suitability, Learning Content, Taxonomy, Higher Education, Educational Technology, Decision Support Framework