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Exploring the Design of Augmented Reality for Fostering Flow in Running: A Design Science Study

Exploring the Design of Augmented Reality for Fostering Flow in Running: A Design Science Study

Julia Pham, Sandra Birnstiel, Benedikt Morschheuser
This study explores how to design Augmented Reality (AR) interfaces for sport glasses to help runners achieve a state of 'flow,' or peak performance. Using a Design Science Research approach, the researchers developed and evaluated an AR prototype over two iterative design cycles, gathering feedback from nine runners through field tests and interviews to derive design recommendations.

Problem Runners often struggle to achieve and maintain a state of flow due to the difficulty of monitoring performance without disrupting their rhythm, especially in dynamic outdoor environments. While AR glasses offer a potential solution by providing hands-free feedback, there is a significant research gap on how to design effective, non-intrusive interfaces that support, rather than hinder, this immersive state.

Outcome - AR interfaces can help runners achieve flow by providing continuous, non-intrusive feedback directly in their field of view, fulfilling the need for clear goals and unambiguous feedback.
- Non-numeric visual cues, such as expanding circles or color-coded warnings, are more effective than raw numbers for conveying performance data without causing cognitive overload.
- Effective AR design for running must be adaptive and customizable, allowing users to choose the metrics they see and control when the display is active to match personal goals and minimize distractions.
- The study produced four key design recommendations: provide easily interpretable feedback beyond numbers, ensure a seamless and embodied interaction, allow user customization, and use a curiosity-inducing design to maintain engagement.
Flow, AR, Sports, Endurance Running, Design Recommendations