Acceptance Analysis of the Metaverse: An Investigation in the Paper- and Packaging Industry
First Author¹, Second Author¹, Third Author¹,², and Fourth Author²
This study investigates employee acceptance of metaverse technologies within the traditionally conservative paper and packaging industry. Using the Technology Acceptance Model 3, the research was conducted as a living lab experiment in a leading packaging company. The methodology combined qualitative content analysis with quantitative multiple regression modelling to assess the key factors influencing adoption.
Problem
While major technology companies are heavily investing in the metaverse for workplace applications, there is a significant research gap concerning employee acceptance of these immersive technologies. This is particularly relevant for traditionally non-digital industries, like paper and packaging, which are seeking to digitalize but face unique adoption barriers. This study addresses the lack of empirical data on how employees in such sectors perceive and accept metaverse tools for work and collaboration.
Outcome
- Employees in the paper and packaging industry show a moderate but ambiguous acceptance of the metaverse, with an average score of 3.61 out of 5. - The most significant factors driving acceptance are the perceived usefulness (PU) of the technology for their job and its perceived ease of use (PEU). - Job relevance was found to be a key influencer of perceived usefulness, while an employee's confidence in their own computer skills (computer self-efficacy) was a key predictor for perceived ease of use. - While employees recognized benefits like improved virtual collaboration, they also raised concerns about hardware limitations (e.g., headset weight, image clarity) and the technology's overall maturity compared to existing tools.
Host: Welcome to A.I.S. Insights — powered by Living Knowledge. I’m your host, Anna Ivy Summers. Today, we're diving into the future of work by looking at a study titled "Acceptance Analysis of the Metaverse: An Investigation in the Paper- and Packaging Industry". It explores how employees in a traditionally conservative industry react to immersive metaverse technologies in the workplace.
Host: With me is our expert analyst, Alex Ian Sutherland. Alex, great to have you.
Expert: It's great to be here, Anna.
Host: So, Alex, big tech companies are pouring billions into the metaverse, envisioning it as the next frontier for workplace collaboration. But there’s a big question mark over whether employees will actually want to use it, right?
Expert: Exactly. That's the core problem this study addresses. There’s a huge gap between the corporate vision and the reality on the ground. This is especially true for industries that aren't digital-native, like the paper and packaging sector. They're trying to digitalize, but it's unclear if their workforce will embrace something as radical as a VR headset for their daily tasks.
Host: So how did the researchers figure this out? What was their approach?
Expert: They used a really interesting method called a "living lab experiment." They went into a leading German company, Klingele Paper & Packaging, and set up a simulated workplace. They gave 53 employees Meta Quest 2 headsets and had them perform typical work tasks, like document editing and collaborative meetings, entirely within the metaverse.
Host: So they got to try it out in a hands-on, practical way.
Expert: Precisely. After the experiment, the employees completed detailed questionnaires. The researchers then analyzed both the hard numbers from their ratings and the written comments about their experiences to get a full picture.
Host: A fascinating approach. So what was the verdict? Did these employees embrace the metaverse with open arms?
Expert: The results were quite nuanced. The overall acceptance score was moderate, just 3.61 out of 5. So, not a rejection, but certainly not a runaway success. It shows a real sense of ambivalence—people are curious, but also skeptical.
Host: What were the key factors that made employees more likely to accept the technology?
Expert: It really boiled down to two classic, fundamental questions. First: Is this useful? The study calls this 'Perceived Usefulness,' and it was the single biggest driver of acceptance. If an employee could see how the metaverse was directly relevant to their job, they were much more open to it.
Host: And the second question?
Expert: Is this easy? 'Perceived Ease of Use' was the other critical factor. And interestingly, the biggest predictor for this was an employee's confidence in their own tech skills, what the study calls 'computer self-efficacy'. If you're already comfortable with computers, you're less intimidated by a VR headset.
Host: That makes a lot of sense. So if it’s useful and easy, people are on board. What were the concerns that held them back?
Expert: The hardware was a major issue. Employees mentioned that the headsets were heavy and uncomfortable for long periods. They also experienced issues with image clarity and eye strain. Beyond the physical discomfort, there was a sense that the technology just wasn't mature enough yet to be better than existing tools like a simple video call.
Host: This is the crucial part for our listeners. Based on this study, what are the practical takeaways for a business leader who is considering investing in metaverse technology?
Expert: There are three clear takeaways. First, don't lead with the technology; lead with the problem. The study proves that 'Job Relevance' is everything. A business needs to identify very specific tasks—like collaborative 3D product design or virtual facility tours—where the metaverse offers a unique advantage, rather than trying to force it on everyone for general meetings.
Host: So focus on the use case, not the hype. What’s the second takeaway?
Expert: User experience is non-negotiable. The hardware limitations were a huge barrier. This means businesses can't cut corners. They need to provide comfortable, high-quality headsets. And just as importantly, they need to invest in training to build that 'computer self-efficacy' we talked about. You have to make employees feel confident and capable.
Host: And the final key lesson?
Expert: Manage expectations. The employees in this study felt the technology was still immature. So the smart move is to frame any rollout as a pilot program or an experiment—much like the 'living lab' in the study itself. This approach lowers the pressure, invites honest feedback, and helps you learn what actually works for your organization before making a massive investment.
Host: That’s incredibly clear advice. To summarize: employee acceptance of the metaverse is lukewarm at best. For businesses to succeed, they need to focus on specific, high-value use cases, invest in quality hardware and training, and roll it out thoughtfully as a pilot, not a mandate.
Host: Alex Ian Sutherland, thank you so much for breaking this down for us. Your insights have been invaluable.
Expert: My pleasure, Anna.
Host: And thank you to our audience for tuning into A.I.S. Insights. Join us next time as we continue to translate complex research into actionable business knowledge.
Metaverse, Technology Acceptance Model 3, Living lab, Paper and Packaging industry, Workplace